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This tutorial will show you how to make a treasure map with the mesh warp tool and burn brush in PSP8. Of course, you don't have to turn your end result into a treasure map, as this method can be used to create any type of ancient-looking parchment with burnt edges. What you do with your finished creation is entirely up to you. I'm going with the pirate-look because a while ago I created a webset called Pirates of the Caribbean and this is what I came up with during my experiments, so thought I may as well share :) (Trivia - this has nothing to do with the movie of the same name - I came up with this tutorial and the set before the movie came out. Loved it though! Johnny Depp.....mmmmmmmm ;-)
Note: This tutorial may be downloaded or printed out for personal use only. It must not, under any circumstances, be taken from this site in its entirety or in parts and passed around Yahoo or MSN Groups, re-posted on other websites or passed on to other individuals. Placing a link on your Group's site or your own site is fine, and passing links around is also fine. But links ONLY please, and remember to acknowledge that they are external links, otherwise many of your visitors will assume they are still on your site. There are logos available on my resources page if you wish to use one. Thank you for your co-operation.
As always, if you have any questions about this tut, or any comments or suggestions in general your feedback is always welcome. Just click on the link above to contact me.
1. Open up a new image, 300 x 300 with a transparent background. Create a new layer: Layers>New Raster Layer. Right-click on the foreground color on the materials palette and change to this color: HTML: #800000 or R:128, G:0, B:0, or just click on the brown square in the color-picker as shown (below). Flood fill the new layer with this color, and stay on this layer as this is the one we'll be working on.
2. Open the Mesh Warp tool, which you'll find at the top of the toolbox on the fly-out under the Deformation tool (as shown below).
3. The first thing you'll see when you open up this tool (providing you haven't already been playing with it, that is) is the grid (see below, left). We don't need this, so go to the tool ribbon and turn it off by clicking on the tiny little check-mark next to the Show Grid box (see below right. Note: in some versions of PSP you will see 'Show Mesh' instead, but it's exactly the same.) Make sure you have these settings: Edge Mode=Background, Draft Quality=High, Final apply=Best quality.
4. Now we need to load a new deformation map, so click on the little open folder on the tool ribbon (as shown below).
5. You should now see the Load Deformation Map dialogue box:
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